a multi disciplinary designer and artist, deeply interested in the way that we interface with technology. I spend my time exploring new tools and workflows in hopes of playing a role in shaping the future.
I was raised by two artists, who nourished my creativity at a young age. As jewelers, my parents were always in the studio, and consequently so was I. Experiencing their design process inspired me to find my own. Between working in the studio and traveling around the United States to art shows, I became enamored by what it meant to be an artist and entrepreneur. At 8 years old I started designing and making my own jewelry that I took to my parents shows. The first necklace I made was a collaboration with my dad. When this piece sold, I experienced the fulfillment of creating art for someone else's enjoyment. Since that day I have continued pursuing jewelry as creative outlet and an entrepreneurial venture.
Freelance Designer. Working with inventor and engineer to bring new age digital instruments to market.
The Gravity Sketch Student Ambassador program provides designers with the hardware, software and training needed to explore the 3D communication of their design intent within Gravity Sketch. The ambassadors’ training culminates in a personal project to showcase innovative workflows and raw talent.
Expanded Garmin's product portfolio with a 3 month independent project. Held design reviews with other designers throughout all stages of the process from sketching to 3D CAD models. Presented final concept to design team.
Design and handmake one of a kind jewelry pieces. Proficient in lapidary and metalsmithing techniques.
Adobe Suite
Gravity Sketch - VR Design
Unreal Engine
Clo3D
SolidWorks
Quill - VR Animation
Keyshot
Houdini
Rhino3D
Sketching
Model Making
Lapidary
Metalsmithing